Darts checkout chart
A checkout is the combination of darts that takes your score to exactly zero, finishing on a double. This chart gives one standard route for the finishes players meet most often, from the maximum of 170 down to 2.
T means treble, D means double and Bull means the bullseye, worth 50.
Three-dart finishes: 101 to 170
| Score | Checkout |
|---|---|
| 170 | T20 T20 Bull |
| 167 | T20 T19 Bull |
| 164 | T20 T18 Bull |
| 161 | T20 T17 Bull |
| 160 | T20 T20 D20 |
| 158 | T20 T20 D19 |
| 157 | T20 T19 D20 |
| 156 | T20 T20 D18 |
| 155 | T20 T19 D19 |
| 154 | T20 T18 D20 |
| 153 | T20 T19 D18 |
| 152 | T20 T20 D16 |
| 151 | T20 T17 D20 |
| 150 | T20 T18 D18 |
| 141 | T20 T19 D12 |
| 140 | T20 T20 D10 |
| 130 | T20 T20 D5 |
| 121 | T20 T11 D14 |
| 120 | T20 20 D20 |
| 110 | T20 18 D16 |
| 107 | T19 18 D16 |
| 101 | T17 18 D16 |
Two-dart finishes: 41 to 100
| Score | Checkout |
|---|---|
| 100 | T20 D20 |
| 99 | T19 10 D16 |
| 98 | T20 D19 |
| 97 | T19 D20 |
| 96 | T20 D18 |
| 95 | T19 D19 |
| 94 | T18 D20 |
| 92 | T20 D16 |
| 90 | T18 D18 |
| 88 | T16 D20 |
| 86 | T18 D16 |
| 84 | T20 D12 |
| 82 | T14 D20 |
| 81 | T19 D12 |
| 80 | T20 D10 |
| 78 | T18 D12 |
| 76 | T20 D8 |
| 74 | T14 D16 |
| 72 | T16 D12 |
| 70 | T10 D20 |
| 68 | T20 D4 |
| 64 | T16 D8 |
| 61 | T15 D8 |
| 60 | 20 D20 |
| 56 | 16 D20 |
| 52 | 20 D16 |
| 50 | 10 D20 |
| 48 | 16 D16 |
One-dart finishes
Any even number from 2 to 40 can be finished with a single double. The ones most worth aiming to leave are below.
| Score | Checkout |
|---|---|
| 40 | D20 |
| 36 | D18 |
| 32 | D16 |
| 24 | D12 |
| 16 | D8 |
| 8 | D4 |
| 4 | D2 |
| 2 | D1 |
Scores with no three-dart finish
Seven scores below 170 cannot be finished in one turn. They are known as bogey numbers.
| Bogey numbers |
|---|
| 169, 168, 166, 165, 163, 162, 159 |
If you are on one of these, you need a turn to set up a finish first.
Why players like double 16
Double 16 is the favourite finishing double because of what happens when you miss. Hit the single 16 by mistake and you are left on 16, which is double 8. Miss that inside and you have 8, which is double 4, then double 2, then double 1.
Double 20 pays more but forgives less. A single 20 leaves 20, which is double 10, and a single 10 leaves 10, which is double 5. A single 5 then leaves an odd number and no double to throw at.
How to use the chart
- Learn the two-dart finishes first. They come up in almost every leg.
- When you cannot finish, throw to leave a number you like. Leaving 32 or 40 is better than leaving 37.
- There is often more than one route. The chart shows a common one, and good players switch depending on where the first dart lands.